![]() Every time the player defeats a Dungeon Run encounter, they are given the opportunity to "level up" their deck by choosing one of three themed sets of three cards appropriate for their class. Īs the player progresses through the dungeon, they will acquire new cards to add to their decks along the way. Some encounters are rarer than others and will only occasionally appear. The player will use their deck to defeat 8 increasingly difficult encounters chosen randomly from a pool of 48 possible encounters. ![]() ![]() Each class has slightly different deckbuilding options, and the deckbuilding is a completely self-contained experience the player doesn't need to already own any cards outside of the Dungeon Run. At the start of a Dungeon Run, the player chooses a class and receives a starting deck consisting of 10 cards, while their hero starts at 15 Health. ![]() #Rogue glitch kobolds and catacombs free#You remember the innkeeper’s warnings: In their mad quest for the treasures of the earth, the kobolds and their reckless digging have awakened terrifying, powerful… Wait, did you hear that? ĭungeon Runs are a new type of free single-player experience reminiscent of games from the " roguelike" genre. But try as you might, you find yourselves stumbling ever deeper down the endless mineshafts. You press on through the dark, eager to find your way back to the surface. ![]()
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